Found this article and thought that even if it is a few years old it may be good idea to re-post it here should anyone ever be curious about different standards http://www.motorcyclistonline.com/gearbox/motorcycle_helmet_review/index.html Motorcycle Helmet Performance: Blowing the Lid Off Searching for the truth behind motorcycle helmet design, helmet standards and actual head protection From the June, 2005 issue of Motorcyclist Photography by Jim Brown How good is your helmet? Will it actually protect your brain in your next crash? These seem like easy questions, ones you probably think you can answer by reciting the lofty standards your helmet meets and the lofty price you might have paid for it. But the real answers, as you are about to see, are anything but easy. There's a fundamental debate raging in the motorcycle helmet industry. In a fiberglass-reinforced, expanded-polystyrene nutshell, it's a debate about how strong and how stiff a helmet should be to provide the best possible protection. Why the debate? Because if a helmet is too stiff it can be less able to prevent brain injury in the kinds of crashes you're most likely to have. And if it's too soft, it might not protect you in a violent, high-energy crash. What's just right? Well, that's why it's called a debate. If you knew what your head was going to hit and how hard, you could choose the perfect helmet for that crash. But crashes are accidents. So you have to guess. To understand how a helmet protects—or doesn't protect—your brain, it helps to appreciate just how fragile that organ actually is. The consistency of the human brain is like warm Jello. It's so gooey that when pathologists remove a brain from a cadaver, they have to use a kind of cheesecloth hammock to hold it together as it comes out of the skull. Your brain basically floats inside your skull, within a bath of cervical-spinal fluid and a protective cocoon called the dura. But when your skull stops suddenly—as it does when it hits something hard—the brain keeps going, as Sir Isaac Newton predicted. Then it has its own collision with the inside of the skull. If that collision is too severe, the brain can sustain any number of injuries, from shearing of the brain tissue to bleeding in the brain, or between the brain and the dura, or between the dura and the skull. And after your brain is injured, even more damage can occur. When the brain is bashed or injured internally, bleeding and inflammation make it swell. When your brain swells inside the skull, there's no place for that extra volume to go. So it presses harder against the inside of the skull and tries to squeeze through any opening, bulging out of your eye sockets and oozing down the base of the skull. As it squeezes, more damage is done to some very vital regions. None of this is good. Helmet designers have devised a number of different liner designs to meet the different standards. The Vemar VSR uses stiffer EPS than most, but has channels molded in to soften the assembly (to ECE specs) and enhance cooling. To prevent all that ugly stuff from happening, we wear helmets. Modern, full-face helmets, if we have enough brains to protect, that is. A motorcycle helmet has two major parts: the outer shell and the energy-absorbing inner liner. The inner lining is made of expanded polystyrene or EPS, the same stuff used in beer coolers, foam coffee cups, and packing material. Outer shells come in two basic flavors: a resin/fiber composite, such as fiberglass, carbon fiber and Kevlar, or a molded thermoplastic such as ABS or polycarbonate, the same basic stuff used in face shields and F-16 canopies. The shell is there for a number of reasons. First, it's supposed to protect against pointy things trying to penetrate the EPS—though that almost never happens in a real accident. Second, the shell protects against abrasion, which is a good thing when you're sliding into the chicane at Daytona. Third, it gives Troy Lee a nice, smooth surface to paint dragons on. Riders—and helmet marketers—pay a lot of attention to the outer shell and its material. But the part of the helmet that absorbs most of the energy in a crash is actually the inner liner. When the helmet hits the road or a curb, the outer shell stops instantly. Inside, your head keeps going until it collides with the liner. When this happens, the liner's job is to bring the head to a gentle stop—if you want your brain to keep working like it does now, that is. The great thing about EPS is that as it crushes, it absorbs lots of energy at a predictable rate. It doesn't store energy and rebound like a spring, which would be a bad thing because your head would bounce back up, shaking your brain not just once, but twice. EPS actually absorbs the kinetic energy of your moving head, creating a very small amount of heat as the foam collapses. The Schuberth S1 uses five separate foam parts glued together to meet the ECE standard. The helmet's shell also absorbs energy as it flexes in the case of a polycarbonate helmet, or flexes, crushes and delaminates in the case of a fiberglass composite helmet. To minimize the G-forces on your soft, gushy brain as it stops, you want to slow your head down over as great a distance as possible. So the perfect helmet would be huge, with 6 inches or mosre of soft, fluffy EPS cradling your precious head like a mint on a pillow. Problem is, nobody wants a 2-foot-wide helmet, though it might come in handly if you were auditioning for a Jack in the Box commercial. So helmet designers have pared down the thickness of the foam, using denser, stiffer EPS to make up the difference. This increases the G-loading on your brain in a crash, of course. And the fine points of how many Gs a helmet transmits to the head, for how long, and in what kind of a crash, are the variables that make the helmet-standard debate so gosh darn fun. The helmets are mounted on a 5-kilo (11 pound) magnesium headform and then dropped from a controlled height onto a variety of test anvils to simulate crash impacts on various surfaces and shapes. In the real world, your helmet actually hits flat pavement more than 85 percent of the time. Standardized Standards To make buying a helmet in the U.S as confusing as possible, there are at least four standards a street motorcycle helmet can meet. The price of entry is the DOT standard, called FMVSS 218, that every street helmet sold here is legally required to pass. There is the European standard, called ECE 22-05, accepted by more than 50 countries. There's the BSI 6658 Type A standard from Britain. And lastly the Snell M2000/M2005 standard, a voluntary, private standard used primarily in the U.S. So every helmet for street use here must meet the DOT standard, and might or might not meet one of the others. Just by looking at the published requirements for each standard, you would guess a DOT-only helmet would be designed to be the softest, with an ECE helmet very close, then a BSI helmet, and then a Snell helmet. Because there are few human volunteers for high-impact helmet testing—and because they would be a little confused after a hard day of 200-G impacts—it's done on a test rig. The helmets are dropped, using gravity to accelerate the helmet to a given speed before it smashes onto a test anvil bolted to the floor. By varying the drop height and the weight of the magnesium headform inside the helmet, the energy level of the test can be easily varied and precisely repeated. As the helmet/headform falls it is guided by either a steel track or a pair of steel cables. That guiding system adds friction to slow the fall slightly, so the test technician corrects for this by raising the initial drop height accordingly. The headform has an accelerometer inside that precisely records the force the headform receives, showing how many Gs the headform took as it stopped and for how long. If you test a bunch of helmets under the same conditions, you can get a good idea of how well each one absorbs a particular hit. And it's important to understand that as in lap times, golf scores and marriages, a lower number is always better when we're talking about your head receiving extreme G forces. All the Snell/DOT helmets we examined use a dual-density foam liner. The upper cap of foam on this Scorpion liner is softer to compensate for the extra stiffness of the spherical upper shell area. Some manufacturers, including Arai and HJC, use a one-piece liner with two different densities molded together. On The Highway To Snell On the stiff, tough-guy side of this debate is the voluntary Snell M2000/M2005 standard, which dictates each helmet be able to withstand some tough, very high-energy impacts. The Snell Memorial Foundation is a private, not-for-profit organization dedicated to "research, education, testing and development of helmet safety standards." If you think moving quickly over the surface of the planet is fun and you enjoy using your brain, you should be grateful to the Snell Memorial Foundation. The SMF has helped create standards that have raised the bar in head protection in nearly every pursuit in which humans hit their heads: bicycles, horse riding, harness racing, karting, mopeds, skateboards, rollerblades, recreational skiing, ski racing, ATV riding, snowboarding, car racing and, of course, motorcycling. But as helmet technology has improved and accident research has accumulated, many head-injury experts feel the Snell M2000 and M2005 standards are, to quote Dr. Harry Hurt of Hurt Report fame, "a little bit excessive." The killer—the hardest Snell test for a motorcycle helmet to meet—is a two-strike test onto a hemispherical chunk of stainless steel about the size of an orange. The first hit is at an energy of 150 joules, which translates to dropping a 5-kilo weight about 10 feet—an extremely high-energy impact. The next hit, on the same spot, is set at 110 joules, or about an 8-foot drop. To pass, the helmet is not allowed to transmit more than 300 Gs to the headform in either hit. Tough tests such as this have driven helmet development over the years. But do they have any practical application on the street, where a hit as hard as the hardest single Snell impact may only happen in 1 percent of actual accidents? And where an impact as severe as the two-drop hemi test happens just short of never? Dr. Jim Newman, an actual rocket scientist and highly respected head-impact expert—he was once a Snell Foundation director—puts it this way: "If you want to create a realistic helmet standard, you don't go bashing helmets onto hemispherical steel balls. And you certainly don't do it twice. "Over the last 30 years," continues Newman, "we've come to the realization that people falling off motorcycles hardly ever, ever hit their head in the same place twice. So we have helmets that are designed to withstand two hits at the same site. But in doing so, we have severely, severely compromised their ability to take one hit and absorb energy properly. "The consequence is, when you have one hit at one site in an accident situation, two things happen: One, you don't fully utilize the energy-absorbing material that's available. And two, you generate higher G loading on the head than you need to. "What's happened to Snell over the years is that in order to make what's perceived as a better helmet, they kept raising the impact energy. What they should have been doing, in my view, is lowering the allowable G force. "In my opinion, Snell should keep a 10-foot drop [in its testing]. But tell the manufacturers, 'OK, 300 Gs is not going to cut it anymore. Next year you're going to have to get down to 250. And the next year, 200. And the year after that, 185.'" The Brand Leading The Brand "The Snell sticker," continued Newman, "has become a marketing gimmick. By spending 60 cents [paid to the Snell foundation], a manufacturer puts that sticker in his helmet and he can increase the price by $30 or $40. Or even $60 or $100. "Because there's this allure, this charisma, this image associated with a Snell sticker that says, 'Hey, this is a better helmet, and therefore must be worth a whole lot more money.' And in spite of the very best intentions of everybody at Snell, they did not have the field data [on actual accidents] that we have now [when they devised the standard]. And although that data has been around a long time, they have chosen, at this point, not to take it into consideration." The Z1R ZRP-1 uses a soft, one-piece liner to soak up joule after joule of nasty impact energy. A World Of Hurt Dr. Hurt sees the Snell standard in pretty much the same light. "What should the [G] limit on helmets be? Just as helmet designs should be rounder, smoother and safer, they should also be softer, softer, softer. Because people are wearing these so-called high-performance helmets and are getting diffused [brain] injuries ... well, they're screwed up for life. Taking 300 Gs is not a safe thing. "We've got people that we've replicated helmet [impacts] on that took 250, 230 Gs [in their accidents]. And they've got a diffuse injury they're not gonna get rid of. The helmet has a good whack on it, but so what? If they'd had a softer helmet they'd have been better off." How does the Snell Foundation respond to the criticism of head-injury scientists from all over the world that the Snell standards create helmets too stiff for optimum protection in the great majority of accidents? "The whole business of testing helmets is based on the assumption that there is a threshold of injury," says Ed Becker, executive director of the Snell Foundation. "And that impact shocks below that threshold are going to be non-injurious. "We're going with 300 Gs because we started with 400 Gs back in the early days. And based on [George Snively's, the founder of the SMF] testing, and information he'd gotten from the British Standards Institute, 400 Gs seemed reasonable back then. He revised it downward over the years, largely because helmet standards were for healthy young men that were driving race cars. But after motorcycling had taken up those same helmets, he figured that not everybody involved in motorcycling was going to be a young man. So he concluded from work that he had done that the threshold of injury was above 400 Gs. But certainly below 600 Gs. "The basis for the 300 G [limit in the Snell M2000 standard] is that the foundation is conservative. [The directors] have not seen an indication that a [head injury] threshold is below 300 Gs. If and when they do, they'll certainly take it into account." So nobody is being hurt by the added stiffness of a Snell helmet, we asked. "That's certainly our hope here," answered Becker. "At this point I've got no reason to think anything else." European Style The Snell Foundation may have no reason to think anything else. But every scientist we spoke to, as well as the government standards agencies of the United States and the 50 countries that accept the ECE 22.05 standard, see things quite differently. The European Union recently released an extensive helmet study called COST 327, which involved close study of 253 recent motorcycle accidents in Germany, Finland and the U.K. This is how they summarized the state of the helmet art after analyzing the accidents and the damage done to the helmets and the people: "Current designs are too stiff and too resilient, and energy is absorbed efficiently only at values of HIC [Head Injury Criteria: a measure of G force over time] well above those which are survivable." As we said, it's a lively debate. If your brain is injured, swelling and inflammation often occur. Because there's no extra room inside your skull, your brain tries to squeeze down through the hole in the base of the skull. This creates pressure that injures the vital brain stem even further, often destroying the parts that control breathing and other basic body functions. If you're hit very violently on the jaw, as in a head-on impact, the force can be transmitted to the base of the skull, which can fracture and sever your spine. It's a common cause of death in helmeted motorcycle riders—and a very good reason to wear a full-face helmet and insist on thick EPS padding—not resilient foam—in the helmet's chin bar. When your brain collides with the inside of your skull, bony protrusions around your eyes, sinuses and other areas can cause severe damage to the brain. And if your head is twisted rapidly, the brain can lag behind, causing tearing and serious internal brain injury as it drags against the skull. A helmet is the best way to avoid such unpleasantries. How Hurt is Hurt? Doctors and head-injury researchers use a simplified rating of injuries, called the Abbreviated Injury Scale, or AIS, to describe how severely a patient is hurt when they come into a trauma facility. AIS 1 means you've been barely injured. AIS 6 means you're dead, or sure to be dead very soon. Here's the entire AIS scale: AIS 1 = Minor AIS 2 = Moderate AIS 3 = Serious AIS 4 = Severe AIS 5 = Critical AIS 6 = Unsurvivable A patient's AIS score is determined separately for each different section of the body. So you could have an AIS 4 injury to your leg, an AIS 3 to your chest and an AIS 5 injury to your head. And you'd be one hurtin' puppy. Newman is quoted in the COST study on the impact levels likely to cause certain levels of injury. Back in the '80s he stated that, as a rough guideline, a peak linear impact—the kind we're measuring here&151of 200 to 250 Gs generally corresponds to a head injury of AIS 4, or severe; that a 250 G to 300 G impact corresponds to AIS 5, or critical; and that anything over 300 Gs corresponds to AIS 6. That is, unsurvivable. Newman isn't the only scientist who thinks getting hit with much more than 200 Gs is a bad idea. In fact, researchers have pretty much agreed on that for 50 years. The Wayne State Tolerance Curve is the result of a pretty gruesome series of experiments back in the '50s and '60s in which dogs' brains were blasted with bursts of compressed air, monkeys were bashed on the skull, and the heads of dead people were dropped to see just how hard they could be hit before big-time injury set in. This study's results were backed up by the JARI Human Head Impact Tolerance Curve, published in '80 by a Japanese group who did further unspeakable things to monkeys, among other medically necessary atrocities. The two tolerance curves agree on how many Gs you can apply to a human head for how long before a concussion or other more serious brain injury occurs. And the Wayne State Tolerance Curve was instrumental in creating the DOT helmet standard, with its relatively low G-force allowance. According to both these curves, exposing a human head to a force over 200 Gs for more than 2 milliseconds is what medical experts refer to as "bad." Heads are different, of course. Young, strong people can take more Gs than old, weak people. Some prizefighters can take huge hits again and again and not seem to suffer any ill effects other than a tendency to sell hamburger cookers on late-night TV. And the impacts a particular head has undergone in the past may make that head more susceptible to injury. Is an impact over the theoretical 200 G/2 millisecond threshold going to kill you? Probably not. Is it going to hurt you? Depends on you, and how much over that threshold your particular hit happens to be. But head injuries short of death are no joke. Five million Americans suffer from disabilities from what's called Traumatic Brain Injury—getting hit too hard on the head. That's disabilities, meaning they ain't the same as they used to be. There's another important factor that comes into play when discussing how hard a hit you should allow your brain to take: the other injuries you'll probably get in a serious crash, and how the effects of your injuries add up. The likelihood of dying from a head injury goes up dramatically if you have other major injuries as well. It also goes up with age. Which means that a nice, easy AIS 3 head injury, which might be perfectly survivable on its own, can be the injury that kills you if you already have other major injuries. Which, as it happens, you are very likely to have in a serious motorcycle crash. The COST study was limited to people who had hit their helmets on the pavement in their accidents. Of these, 67 percent sustained some kind of head injury. Even more㭅 percent—sustained leg injuries, and 57 percent had thorax injuries. You can even calculate your odds using the Injury Severity Score, or ISS. Take the AIS scores for the worst three injuries you have. Square each of those scores—that is, multiply them by themselves. Add the three results and compare them with the ISS Scale of Doom below. A score of 75 means you're dead. Sorry. Very few people with an ISS of 70 see tomorrow either. If you're between 15 and 44 years old, an ISS score of 40 means you have a 50-50 chance of making it. If you're between 45 and 64 years old, ISS 29 is the 50-50 mark. And above 65 years old, the 50-50 level is an ISS of 20. For a 45- to 64-year old guy such as myself, an ISS over 29 means I'll probably die. If I get two "serious," AIS 3 injuries—the aforementioned AIS 3 head hit and AIS 3 chest thump—and a "severe" AIS 4 leg injury, my ISS score is ... let's see, 3 times 3 is 9. Twice that is 18. 4 times 4 is 16. 18 and 16 is 34. Ooops. Gotta go. Drop my AIS 3 head injury to an AIS 2 and my ISS score is 29. Now I've got a 50-50 shot. Obviously, this means it's very important to keep the level of head injury as low as possible. Because even if the head injury itself is survivable on its own, sustaining a more severe injury—even between relatively low injury levels—may not just mean a longer hospital stay, it may be the ticket that transfers you from your warm, cushy bed in the trauma unit to that cold, sliding slab downstairs. Department Of Testing In the other corner of the U.S. helmet cage-fighting octagon is the DOT standard. It mandates a testing regimen of moderate-energy impacts, which happen in 90 percent or more of actual accidents, according to the Hurt Report and other, more recent studies. Where the Snell standard limits peak linear acceleration to 300 G, the DOT effectively limits peak Gs to 250. Softer impacts, lower G tolerance. In short, a kinder, gentler standard. The DOT standard has acquired something of a low-rent reputation for a number of reasons. First, it comes from the Gubmint, and the Gubmint, as we know, can't do anything right. The DOT standard, like laws against, say, murder, also relies on the honor system; that is, there's only a penalty involved if you break it and sell a non-complying helmet and get caught. Manufacturers are required to do their own testing and then certify that their helmets meet the standards. But it also gives helmet designers quite a bit of freedom to design a helmet the way they think it ought to be for optimum overall protection. The question is, how well are those designers doing their job with all that freedom? DOT, ECE BSI, SMF—Let's Call The Whole Thing Off In a typical large motorcycle dealership you're likely to find helmets that conform to all these standards. Most U.S.-market full-face helmets made in Asia—Arai, HJC, Icon, KBC, ScorpionExo, Shoei, and most Fulmer models—are Snell M2000 or M2005 certified. (The Snell standard did not change substantially from M2000 to M2005.) Most helmets from European companies—Vemar, Shark, Schuberth, etc.—conform to the ECE 22-05 standard. Suomy helmets sold under its own name conform to either the ECE or the BSI standard, but Suomy private-labels some helmets to brands such as Ducati that are built and certified to Snell. Some AGV models sold here are made to Snell standards, some to BSI. And a few Asian-made helmets are DOT-only. Among major manufacturers, Z1R (a subbrand of Parts Unlimited) and Fulmer Helmets sell DOT-only lids at the lower end of their pricing scales. You can also get 'em at Pep Boys under the Raider brand name. Hurts So Good To talk about helmet design and performance with any measure of authority, we should first look at the kinds of accidents that actually occur. The Hurt Report, issued in '81, was the first, last and only serious study on real motorcycle accidents in the U.S. The study was done by some very smart, very reputable scientists and researchers at the University of Southern California. The Hurt researchers came to some surprising and illuminating conclusions—conclusions that have not been seriously challenged since. First, about half of all serious motorcycle accidents happen when a car pulls in front of a bike in traffic. These accidents typically happen at very low speeds, with a typical impact velocity, after all the braking and skidding, below 25 mph. This was first revealed in the Hurt Report but has been recently backed up by two other studies, a similar one in Thailand and especially the COST 327 study done in the European Union, where people have fast bikes and like to ride very quickly on some roads with no speed limits at all. Actual crash speeds are slow, but the damage isn't. These are serious, often fatal crashes. Most of these crashes happen very close to home. Because no matter where you go, you always leave your own neighborhood and come back to it. And making it through traffic-filled intersections—the ones near your home—is the most dangerous thing you do on a street motorcycle. The next-biggest group of typical accidents happens at night, often on a weekend, at higher speeds. They are much more likely to involve alcohol, and often take place when a rider goes off the road alone. These two groups of accidents account for almost 75 percent of all serious crashes. So the accident we are most afraid of, and the one we tend to buy our helmets for—crashing at high speeds, out sport riding—is relatively rare. Even though many motorcycles were capable of running the quarter-mile in 11 seconds (or less) and topping 140 mph back in '81, not one of the 900-odd accidents investigated in the Hurt study involved a speed over 100 mph. The "one in a thousand" speed seen in the Hurt Report was 86 mph, meaning only one of the accidents seen in the 900-crash study occurred at or above that speed. And the COST 327 study, done recently in the land of the autobahn, contained very few crashes over 120 kph, or 75 mph. The big lesson here is this: It's a mistake to assume that going really fast causes a significant number of accidents just because a motorcycle can go really fast. Another eye-opener: In spite of what one might assume, the speed at which an accident starts does not necessarily correlate to the impact the head—or helmet—will have to absorb in a crash. That is, according to the Hurt Report and the similar Thailand study, going faster when you fall off does not typically result in your helmet taking a harder hit. How can this be? Because the vast majority of head impacts occur when the rider falls off his bike and simply hits his head on the flat road surface. The biggest impact in a given crash will typically happen on that first contact, and the energy is proportional to the height from which the rider falls—not his forward speed at the time. A big highside may give a rider some extra altitude, but rarely higher than 8 feet. A high-speed crash may involve a lot of sliding along the ground, but this is not particularly challenging to a helmeted head because all modern full-face helmets do an excellent job of protecting you from abrasion. In fact, the vast majority of crashed helmets examined in the Hurt Report showed that they had absorbed about the same impact you'd receive if you simply tipped over while standing, like a bowling pin, and hit your head on the pavement. Ninety-plus percent of the head impacts surveyed, in fact, were equal to or less than the force involved in a 7-foot drop. And 99 percent of the impacts were at or below the energy of a 10-foot drop. To Snell? Or Not To Snell? In analyzing the accident-involved helmets, the Hurt researchers also addressed whether helmets certified to different standards actually performed differently in real crashes; that is, did a Snell-certified helmet work better at protecting a person in the real world than a plain old DOT-certified or equivalent helmet? The answer was no. In real street conditions, the DOT or equivalent helmets worked just as well as the Snell-certified helmets. In the case of fatal accidents, there was one more important discovery in the Hurt Report: There were essentially no deaths to helmeted riders from head injuries alone. Some people in the study, those involved in truly awful, bone-crushing, aorta-popping crashes, did sustain potentially fatal head injuries even though they were wearing helmets. The problem was that they also had, on average, three other injuries that would have killed them if the head injury hadn't. In other words, a crash violent enough to overwhelm any decent helmet will usually destroy the rest of the body as well. Newman put this into perspective. "In most cases, bottoming [compressing a helmet's EPS completely] is not going to occur except in really violent accidents. And in these kind of cases, one might legitimately wonder whether there is anything you could do." How many people were saved because their helmet was designed to a "higher" or "higher energy" standard than the DOT standard? As far as the Hurt researchers could ascertain, none. But the Hurt Report was done nearly 25 years ago. There have been a couple of significant accident studies done since. Both of which, by our reading, tend to back up the Hurt Report's findings. The COST 327 study investigated 253 motorcycle accidents in Finland, Germany and the United Kingdom, from '95-'98. Of these, the investigators selected 20 well-documented crashes and replicated the impact from those crashes by doing drop tests on identical helmets in the lab until they got the same helmet damage. This allowed them to find out how hard the helmet in the accident had been hit, and to correlate the impact with the injuries actually suffered by the rider or passenger. The COST 327 results showed that some very serious and potentially fatal head injuries can occur at impact levels that stiffer current helmet standards—such as Snell M2000 and M2005—allow helmets to exceed. And remember, these guys are investigating crashes in Europe, where Snell-rated helmets are a rarity because they can't generally pass the softer ECE standard required there. In other words, the latest relevant study, which used state-of-the-art methods and covered accidents in countries where there are plenty of 10-second, 160-mph superbikes running around, concluded that current standards—even the relatively soft ECE standards—are allowing riders' heads to be routinely subjected to forces that can severely injure or kill them. The COST study estimated that better, more energy-absorbent helmets could reduce motorcycle fatalities up to 20 percent. If that estimate is legitimate and was applied in the U.S., it would mean saving about 700 American riders' lives a year. There's no good reason to think things are different here in the States than in Germany, Britain and Finland, all modern, well-developed, superbike-rich countries. Heads are heads, asphalt is asphalt, and falling bodies operate under the same laws of physics there as they do here in America. If you ask most head-impact scientists or the representatives of the European helmet manufacturers how they like the Snell M2000/M2005 standard, they will generally tell you it's unrealistic, based more on supposition than on science, and forces manufacturers to make helmets that are stiffer than they should be. If you ask the representatives of many of the top Snell-approved helmet companies, they'll say the Snell standard is a wonderful thing, and they'll imply helmets certified to lower-energy standards—that would be any other standard in the world—are suspicious objects, like smoked clams from the 99 Cents Only store. And not as good at protecting you in an extremely high-energy mega-crash as a Snell-approved helmet is. What the Snell advocates won't tell you is that when these same makers sell their helmets in Europe, Japan and the U.K., they are not the same helmets they sell here, and they're not Snell rated. They are built softer, tailored to conform to exactly the same ECE or BSI standards as the European makers. If you get these two groups of folks in a room together and ask these questions, we'd suggest wearing a helmet yourself. Can Less Be More? In the last 10 to 15 years a number of Asian-made helmet brands such as HJC, Icon, KBC and Scorpion have entered the market to challenge the once-reigning Japanese leaders, Shoei and Arai. These new brands offer helmets that look and feel pretty much like the Arais and Shoeis we were used to wearing and seeing on all the magazine covers, but at substantially lower prices. Problem is, a lower price, especially in a potentially life-saving piece of safety equipment, can do as much harm as good to a brand. There's always the perception lingering in a buyer's mind that a product can't be as good or protect as well if it doesn't cost as much. So what can a lower-priced maker do to enhance its brand reputation? Get Snell certified. Whether they think a Snell helmet is actually better at head protection or not—and there's no shortage of debate on that subject—they're essentially over a barrel. If they don't get Snell certified, they give the perception their products are not as good as the others on the shelf. And their helmets will sell like Girls Gone Wild videos at a Village People concert. In six months of researching this article, I spoke to many helmet company representatives. Some in civil tones. Some not so much. One, in particular, summed up the Snell-or-not quandary best. It was Phil Davy, brand manager for the very popular Icon helmets and riding gear. "When you build a helmet for this market, meeting the Snell standard is your first, second, third, fourth and fifth concern. You can then start designing a helmet that's safe," he said. It is important to note that every one of Davy's Icon helmets is Snell certified. He's no fool. AVERAGE Gs Fewer Gs = Less... AVERAGE Gs Fewer Gs = Less chance of brain injury DOT-only helmets: # Z1R ZRP-1 (P)Average: 152 Gs # LF: 148 gs # RF: 176 gs # LR: 153 gs # RR: 130 gs Fulmer AFD4 (P) # Average: 157 Gs # LF: 152 gs # RF: 173 gs # LR: 175 gs # RR: 130 gs Pep Boys Raider (P) # Average: 174 Gs # LF: 163 gs # RF: 199 gs # LR: 185 gs # RR: 152 gs BSI/DOT Helmets AGV Ti-Tech (F) # Average: 169 Gs # LF: 156 gs # RF: 199 gs # LR: 195 gs # RR: 129 gs Suomy Spec 1R (BSI) (F) # Average: 182 Gs # LF: 192 gs # RF: 215 gs # LR: 197 gs # RR: 126 gs ECE 22-05/DOT Helmets Schuberth S-1 (F) # Average: 161 Gs # LF: 151 gs # RF: 180 gs # LR: 176 gs # RR: 137 gs Suomy Spec 1R (ECE) (F) # Average: 171 Gs # LF: 156 gs # RF: 200 gs # LR: 190 gs # RR: 140 gs Shark RSX (F) # Average: 173 Gs # LF: 166 gs # RF: 187 gs # LR: 201 gs # RR: 141 gs Vemar VSR # Average: 174 Gs # LF: 171 gs # RF: 198 gs # LR: 166 gs # RR: 162 gs Snell 2000/DOT Helmets Icon Mainframe (P) # Average: 181 Gs # LF: 168 gs # RF: 217 gs # LR: 189 gs # RR: 152 gs Icon Alliance (F) # Average: 183 Gs # LF: 179 gs # RF: 200 gs # LR: 179 gs # RR: 175 gs Scorpion EXO-400 (P) # Average: 187 Gs # LF: 185 gs # RF: 212 gs # LR: 193 gs # RR: 158 gs AGV X-R2 (F) # Average: 188 Gs # LF: 192 gs # RF: 226 gs # LR: 166 gs # RR: 167 gs Arai Tracker GT (F) # Average: 201 Gs # LF: 193 gs # RF: 243 gs # LR: 203 gs # RR: 166 gs HJC AC-11 (F) # Average: 204 Gs # LF: 195 gs # RF: 230 gs # LR: 231 gs # RR: 163 gs Scorpion EXO-700 (F) # Average: 211 Gs # LF: 207 gs # RF: 236 gs # LR: 226 gs # RR: 176 gs Impact Key: LF: Left Front, 7-foot drop, Flat Pavement. RF: Right Front, 10-foot drop, Flat Pavement. LR: Left Rear, 7-foot drop, Flat Pavement. RR: Right Rear, 7-foot drop, Edge Anvil. Shell Key: (P): Polycarbonate (F): Fiberglass The Rules Rule OK. We promised an actual helmet impact test, and it's time to give it to you. We asked the major helmet brands sold in the U.S. to each pick one model of their helmets. We asked for two functionally identical helmets in the same size, medium or 714. Why two? To give us a look at the consistency of the manufacturer's production techniques. Why all one size? To make sure any differences we saw were due to design and production differences, not random differences due to sizing. And we wanted to use the same-size headform in all our testing, again for consistency. We were also interested in learning as much as we could about different helmet constructions, and about how helmets built to different standards vary. So if a manufacturer made both fiberglass-shell and plastic-shell helmets, we asked for a pair of each. And if a manufacturer made helmets to two different standards, we asked for both as well. Icon and Scorpion sent both fiberglass and polycarbonate helmets, all Snell/DOT-rated. AGV sent a pair of Snell/DOT-rated X-R2s and a pair of BSI/DOT-rated TiTechs. And Suomy sent the same model, its Spec 1R, in both BSI-rated and ECE-rated versions. In the end, we wound up with 16 models, 32 helmets in all. A look at the accompanying chart will give you a rundown of the helmet brands that elected to participate and the models they sent. A number of manufacturers chose not to participate: Bell, KBC, OGK, Shoei and Simpson were contacted repeatedly, but chose not to send helmets. We also tested a couple of full-face Raider helmets purchased from Pep Boys for $69.95 a pop. Unlike other standards testing, where the test parameters are published years ahead of time, we did not reveal the actual tests we were going to perform before we did the testing. So there was, essentially, no chance for them to send mislabeled, ringer helmets. We needed somebody to help us design the tests and do the actual testing. So we hired David Thom. Remember the Hurt Report? Thom was one of the USC researchers who went out to investigate all those motorcycle accidents and then helped pull it all together. Thom worked at USC with Professor Harry Hurt for many years, investigating all the various ways motorcyclists and other folk hurt themselves, and striving mightily to find better ways to protect them. Thom subsequently formed his own company, Collision and Injury Dynamics. He has his own state-of-the-art helmet impact lab where he does impartial, objective certification testing for many helmet companies. The DOT standard, for instance, relies on companies certifying their own helmets, and Thom is one of the people they contract with to do the actual testing. In other words, he knows what he's doing. We had no interest in checking to see whether our helmets conform to any specific standard. Because a helmet's job is protecting your head, not passing a standard. We came up with our own battery of tests designed to duplicate, as best we could, the impacts that really happen on a statistically significant basis. Real motorcycle accidents don't end with a helmet hitting a machined stainless-steel anvil—they end up with a helmet bashing down on good old lumpy, gravel-studded asphalt. So the industrious Thom grabbed a square-foot piece of Sheldon Street in El Segundo, California, the street out in front of his lab, when the paving crew tore it up for resurfacing. Set in concrete, that would be our "anvil," as they say in the biz, for flat-surface impacts. Three of the four impacts we planned for each helmet would be on that flat asphalt surface—simply because that's what real motorcyclists land on when they fall, more than 75 percent of the time. The Hurt Report established this, and in the recent Thailand helmet study 87.4 percent of the helmet hits were from the road surface or the shoulder. Helmets do hit curbs a small percentage of the time, but usually after sliding along on the road first, which means that in most cases they are actually hitting a flat surface—the vertical plane of the curb. For the energy of each drop, we selected a range of hits typical of both the DOT and Snell testing regimens. We hit the left front and the left rear of the helmets with an energy of 100 joules, which translates to a drop of about 2 meters, or 6.6 feet. According to the Hurt Report, this drop represents the 90th-percentile energy of the crashes they investigated. We also did one high-energy drop with an energy of 150 joules, the same energy—about a 10-foot drop—as the hardest hit specified in the Snell standards, on the right front of each helmet. That's 66 percent more violent than the drop specified by the DOT standard for a medium-sized helmet, and represents the 99th-percentile impact seen in the Hurt Report. Which means 1 percent or fewer impacts seen on the street exceeded this energy level. So we weren't exactly taking it easy. To see what happens when you're unlucky enough to rear-end a truck's lift gate, slide into a storm drain or be flung into the Eiffel Tower, we also did an edge hit onto a scary-looking piece of upright steel bar. We debated whether to do this hit at a 2-meter, 100-joule energy level or a more violent 3-meter, 150-joule impact level. We opted for the smaller hit, more to protect the helmet test rig than to play nice with the helmets. If a single helmet bottoms out and squishes its EPS liner flat, the total impact goes right into the headform and test rig—as it would to your head. And just like your head, the test rig is gonna break. We weren't sure all the helmets would survive the 150-joule edge drop, so we pulled back to the 100-joule level. Fracturing the rig would put us out of commission for days, and we didn't have the time—or money—to risk that. In the end we were too conservative. When we inspected the helmets after the full course of testing, the 100-joule edge hit hadn't come close to bottoming any of the helmets—even the supposedly wimpy DOT-only ones. We are confident we could have done the edge test at the 99th-percentile 150 joules—the Snell edge-anvil test—and seen results commensurate with those we saw from the other impacts. The results of all our laborious impact testing were exactly as expected—but still surprising as hell. The helmets ranged from the softest regimen, the DOT standard, to the Snell standard, the stiffest. But would the real-world, production-spec helmets actually show that progression from soft to stiff? In other words, can you predict how stiff a helmet will be simply by looking at the standard label? Absolutely. In fact, our results show that modern helmets are all made with an amazing degree of precision, with their shell construction, liner density and liner thickness all controlled very well in the production process. In other words, almost everybody designing serious helmets seems to know exactly how to get what they want—the only variable is deciding what they want. And for the most part, the standards make that decision for them, not flashes of genius on the parts of the helmet designers themselves. All the helmets we tested performed exactly as the standards they were designed to meet predicted. And they seemed to exceed those standards—that is, the DOT-only helmets were better at high-energy impacts than they had to be just to pass the DOT standard, and the Snell helmets were better at absorbing low-energy impacts than they had to be to pass DOT or Snell.So choosing a helmet, at least in terms of safety, is not a question of choosing high or low quality, it's one of choosing what degree of stiffness you prefer, finding a helmet in that range by choosing a particular standard, and then worrying about fine points like fit, comfort, ventilation, graphics, racer endorsements or computer-generated spokesmodels.